﻿using BattleFury.Lib.Tiles.Data;
using System.Collections.Generic;

namespace BattleFury.Lib.Maps.Data
{
	public class CollisionLayerData
		: LayerData
	{
		public int TileWidth { get; set; }
		public int TileHeight { get; set; }

		public List<CollisionTileData> Tiles { get; set; }

		public CollisionLayerData()
		{
			Tiles = new List<CollisionTileData>();
		}
	}
}